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Solarean Adventures LARP Lore

Beliefs: The Pantheon and Beyond​

 

Types of Divinity
 

In Solarean Adventures, there are four different types of deities.

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The Elders are unknowable entities that created all contained within the universe. They are often most connected with concepts of creation, chaos, and entropy on a massive, cosmic scale. They do not concern themselves with mortals and retain their influence over the cosmos regardless of whether or not mortals acknowledge them.

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The Prime are the offspring of the Elders, created by the old gods to hold power and influence over certain natural phenomena. Many of the Prime gods seek out worship from mortals as it can enhance and modify their natural power. However, the Prime, being still quite separated from mortal beings, are often neutrally aligned in regards to the goals of their worshippers, serving instead the goals of the phenomena themselves. 

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The Spiritborn are gods who were born through the act of mortal worship - their realms of power and influence, their appearance, and their alignment can change over time depending on the current makeup and dogma of their worshippers. These gods were created to rule over inherently mortal concepts and desires.

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Lastly, the Ascended are mortals, often folk heroes or figures of legend, who ascend to godhood after death. This ascension usually occurs through amassing followers who believe in their ethos during their life or through gifts of divinity from other established gods. Once ascended, these gods have just as much power over their sphere of influence as the others.

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The Pantheon of the Twelve
 

The official pantheon of the Known World is made up of the twelve gods who swore by the Heavenly Covenant and helped end the Imperial Age. These gods are as follows:

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  1. Aguia the Guide - Prime deity of travel, roads, fate, curses, luck, connections, and metamorphosis

  2. Creyati the Huntress - Spiritborn goddess of nature, hunting, survival, and the circle of life

  3. Cosima the Muse - Spiritborn deity of beauty, art, music, poetry, and love (sibling of Imete)

  4. Kaldonya the Protector - Ascended god of protection, endurance, sacrifice, service, and light

  5. Eleos the Merciful - Spiritborn deity of mercy, charity, healing, caretaking, and friendship

  6. Imete the Underdog - Spiritborn goddess of overcoming obstacles, justice, activism, and hard-won achievement (sister of Cosima)

  7. Kerudung the Shrouded - Prime god of secrets, darkness, freedom, rebellion, autonomy, mystery, and privacy

  8. Opistrae the Keeper - Spiritborn god of loss, the missing, grief and mourning, and funerals

  9. Sagas the Weaver - Prime god of the past, history, tradition, lessons learned, mistakes, regret, and weavers

  10. Thonisa the Oathkeeper - Prime goddess of oaths and promises, rules, laws, loyalty, teamwork, and contracts; designer of the Heavenly Covenant

  11. Tyfust the Storm - Prime god of wind, the weather, the unexpected, and humor

  12. Zuiver the Crucible - Spiritborn god of trials, pain, destruction, rebirth, fire, and punishment

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The Symvasi and the Watchtower

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The Heavenly Covenant created a new climate for religion. The Symvasi is the name for the joint church of the Twelve, and it concerns itself with educating mortals about the existence of the Heavenly Covenant, as well as the traits and teachings of the Twelve. The temples and clergies of the individual gods fall underneath the bureaucracy of the Symvasi, while the Symvasi itself has sworn to never hold up any one god over the others.​

 

As the years passed, and the new pantheon became the norm, a faction of the Symvasi known as the Watchtower emerged. Made up primarily of templars, this faction believed that allowing the worship of any gods except the Twelve may be seen as a breach of the Heavenly Covenant, allowing the Twelve to re-enter the world to control it directly once more. The Watchtower became the enforcing arm of the Symvasi, until the slaughter of an entire orcish town made headlines in 945. Only then was the Watchtower disbanded, and the Symvasi restructured to forevermore convert with education and outreach, laying down their weapons for good. However, the Watchtower led many cults to make their home in the shadows, worshipping only in hushed tones from closely-guarded texts.​

 

Aspectism

 

Some people in the Known World have not forgotten the destruction of the Great War, while others have always struggled to connect with the gods of the world. For those who do not place their faith in deities, another widespread spiritual philosophy is Aspectism. Aspectism has its roots as an ancient high elven philosophy focused on a combination of personality, vocation, and magical aura that people seem to possess. Aspects are magical facets of the world not tied to any particular system of morality, faith, or spell tree. Throughout time, as well as various societies and cultures, it became apparent that most people feel a strong tie to at least one of the Aspects and could call on innate abilities tied to said Aspect for support in times of need. There are eight recognized Aspects in Aspectism: Balance, Civilization, Creation, Destruction, Discipline, Knowledge, Nature, and Power.

For more information about Aspectism and religions found in the Known World, see the Solarean Adventures World Anvil.

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Origins of Divinity
The Twelve
Aspectism

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